Friday, December 2, 2011

Guest Blogger - Jason S.

My name is Jason, and I’ve played and loved every Halo game. Reach is probably the best of the bunch. I’ve played quite a bit of multiplayer, but I don’t consider myself to be competitive in that regard.  Admittedly, I’m probably nowhere near as skilled as David is. As such, I thought I’d talk about something a little different from your regular strategies.

There’s an element of randomness in all Halo games, especially Halo Reach, that makes it unique.  Reach is filled with physics objects, explosives, vehicles, and more that all have unique behaviors.  When you put them all together, you have a very dynamic game play experience that can sometimes throw any strategy that you’re using out the window.  You just can’t plan around something that you can’t expect.

For instance, rockets in Reach have actual physical properties that can occasionally cause them to fly off in a random direction.  If you fire a rocket at someone, and an explosion goes off near your rocket, it will spin out of control and you won’t know where it’ll hit.  Likewise, you never know when you’ll get hit by someone else’s stray rocket, be it from a friend or a foe.

A favorite activity among Halo players is throwing random grenades all the way across the map in the hopes that they’ll just happen to hit someone. One of my favorite things to do on Valhalla is toss a grenade into the mancannon at either base, thus launching it hundreds of yards away. You never know… maybe you’ll get lucky!

Perhaps one of the most random aspects of Halo: Reach is the vehicles. With Reach’s fantastic physics, you can never be sure if your vehicle will be able to handle the maneuver you’re about to pull off, or if you’ll go tumbling, leaving you vulnerable.  And if you’re on foot facing off with an enemy vehicle, you better be extra careful.  Even if you manage to blow it up, you or a teammate could be killed by flying debris!

The dynamic and random nature of Halo games has always been really interesting to me, and it’s something you need to pay attention to and attempt to harness if you want to be really good at the game.


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Thank you Jason. Check Jason's blog out at http://gamesofart.blogspot.com/.

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